Professor · EECS · UC Irvine

Control, learning, and computation in networked systems.

Research on dynamical systems theory, machine learning, and computational neuroscience, from brain-inspired computing to multi-robot autonomy.

Department of Electrical Engineering & Computer Science
University of California, Irvine
Director, UCI Robotarium
01 / Research

The common thread: how networks compute, coordinate, and fail.

Learning & dynamical systems

Methods for modeling and controlling dynamical systems from data, using Koopman operators, diffusion-based planners, and learning-enabled controllers that come with stability guarantees.

Brain-inspired computing

Architectures for learning and computation built on dynamical systems theory, including oscillator networks, associative memory, and physical intelligence.

Robotics & autonomous systems

Multi-agent coordination, path planning, and learning-based control, tested on hardware in the UCI Robotarium.

Network neuroscience

Control theory, dynamical systems, and spectral methods applied to neural data: cortical oscillations, effective connectivity inferred from recordings, and how structure shapes brain dynamics.

Cyber-physical systems

Observability, resilience, and security of networked infrastructure such as power grids, transportation networks, industrial control, and autonomous vehicles.

New research direction

An attention mechanism with a unique attractor per query.

Attention realized as the relaxation of a coupled-oscillator network with pinned anchors. The architecture admits one attracting equilibrium per query, reached from all but a single starting point, so the answer does not depend on where the dynamics begin. That uniqueness is what makes oscillator attention trainable on a substrate that, by default, supports many equilibria.

Read the research page
UCI Robotarium

A facility for multi-robot experimentation, brain-inspired computing, and physical AI.

Open to researchers, students, and industry partners. A motion-tracked arena, 3D fabrication, and on-site compute, so an idea can go from theory to hardware in the same building.

Explore the facility
12
Vicon cameras
sub-mm tracking
60m²
Experimentation
arena
3+
3D printers
multi-material
GPU
On-site compute
cluster
03 / News

From the group